•Course Support / Teaching •Research •Grant Projects •Visualization •Educational
2011
Man Vs Wild: The Game - Character, Environment asset creation and animation. Xbox, Playstation, Wii (3D Studio Max / Photoshop / Vicious)
Various Prototype Games - Character, Environment asset creation and animation. Xbox, Playstation, Wii (3D Studio Max / Photoshop / Vicious)
2012
Law School Corbel – 3D sculpt of corbeling for 3D printing (Zbrush)
Tumor Growth Animation – Animation demonstrating the spread of cancer cells (3D Studio Max)
SCI Hard – Mobile game teaching independence for young adults suffering from spinal cord injury. (3D Studio Max / Photoshop / Unity)
Arch 545 Course Instruction – Teaching lighting for architecture for Professor Moji Navvab. (3D Studio Max)
Dark Matter – Planetarium show discussing new theories on Dark Matter for the Museum of Natural History. (After Effects / 3D Studio Max)
Danielle Battaglia’s Toroidal Universe – Assisted student with 3D modeling for VR art exhibit. (3D Studio Max / VR CAVE)
ArtDes: “3D Production Pipeline” Course Instruction – Co-taught semester long course on 3D film production. (3D Studio Max / Photoshop)
Customizable Characters for Mocap - Customizable human characters for visualizing motion capture data (3D Studio Max / Motionbuilder)
Our Active Earth – Planetarium show discussing plate tectonics (After Effects / Premiere / 3D Studio Max)
PainTrek Mobile App – UIX design for a pain tracking mobile app for Dr. Alex DaSilva in Dentistry. (Photoshop)
Oplontis Model Conversion – Conversion of 3D Oplontis model for real-time devices and VR. Kelsey Museum exhibit. (3D Studio Max / Zbrush)
MconneX Animations – 3D animations for current events in science & engineering (3D Studio Max / After Effects)
Wayfinding in Assisted Living – VR environment for a study involving wayfinding in assisted living (3D Studio Max / Photoshop / VR CAVE)
2013
Picture It: Epistles of Paul Mobile App – A mobile reading/translation app for Papyrology’s original Epistles of Paul. (Photoshop)
ArtDes 240 Course Instruction – Lecturer for 3D Modeling & Animation course for Art & Design (3D Studio Max / Photoshop / Mudbox)
Rocco Curtain, Lighting for Architecture – VR demo of lighting for architecture (3D Studio Max)
FestiPaul 3D Print – Model for 3D Printing (Zbrush / 3D Studio Max)
Greek Writing App – UIX design for an app to learn greek characters. (Photoshop)
Realistic Human VR Demo – Demo for MIDEN showcasing realism / character animation for human interaction simulations. (3D Studio Max)
Human Interaction with VR through Kinect – Working with UROP student to create Interactive demo using the Kinect (3D Studio Max)
Anna Galeotti: “Passion & Violence” Exhibit – Assisted Fullbright Scholar, Anna Galeotti in the creation of a VR exhibit (3D Studio Max / VR CAVE)
NASA Proposal for Prof. Nilton Reno – Assembly of visualizations for NASA proposal involving mars rovers (Photoshop)
Cabin Visualizations – Visualization for cabins being at a geological field station in Wyoming (3D Studio Max)
2014
Architectural PreVis for Campus – 3D models of campus buildings, for integration into city planning platform, “Urban Circus” (3D Studio Max)
VR Driving Simulation – Demo scene generated to prototype VR driving simulators (3D Studio Max / VR CAVE)
Solar Sonification – Stereoscopic 3D film conversion (After Effects)
Sonar Visualization of EECS Atrium – Environment modeling for aligning sonar data (3D Studio Max)
Kelsey Museum Cylinder Seals – Re-creating 3D printable lost cylinder seals from clay imprints, Kelsey Museum. (3D Studio Max / Zbrush)
Gravitational Lensing – Planetarium show for the Museum of Natural History demonstrating gravitational lensing. (After Effects)
The Shape of Space - Planetarium show for the Museum of Natural History demonstrating theories on the shape of the universe. (3D Studio Max)
Gravity Waves - Planetarium show for the Museum of Natural History demonstrating the concept of gravitational waves (After Effects)
VR Lighting for Architecture – Creating re-scale-able windows within the Unreal Engine using Morph Targets (3D Studio Max / Unreal)
Xplore Engineering 2014 – Summer camp for children of Engineering alumni, where they are taught 3D modeling and 3D printing. (3D Studio Max)
Migraine Pain Pre-Vis – Creation of a proof-of-concept for a grant involving analyzing migraine pain in virtual reality (Mudbox / VR CAVE)
2015
ArtDes 240 Course Instruction – Lecturer for 3D Modeling & Animation course for Art & Design (3D Studio Max / Photoshop / Mudbox)
Audification Explained – Robert Alexander explains the audification of solar anomalies with NASA. (After Effects)
Detroit Institute of Arts, Ancient Middle East Gallery – Photogrammetry processing of ancient middle eastern artifacts (Photoscan)
3D Animations for Michigan Ion Beam Laboratory – Animations created for the opening of the Michigan Ion Beam Laboratory. (3D Studio Max)
Xplore Engineering 2015 – Summer camp for children of Engineering alumni, where they are taught 3D modeling and 3D printing. (3D Studio Max)
Re-Creation of the Michigan Gateway Bridge – 3D modeling the Michigan Gateway bridge for 3D printing (3D Studio Max)
Photogrammetry of Stearns Collection – Archiving 3D models from the Stearns Collection of musical instruments. (Photoscan)
Photogrammetry for Lab Mice – Documenting nesting habits of lab mice using Photogrammetry. (Photoscan)
Shredding Stars - Planetarium show for the Museum of Natural History, demonstrating the shredding of stars (After Effects)
Stars Orbiting Black Holes - Planetarium show for the Museum of Natural History, demonstrating stars orbiting black holes (After Effects)
Star Cycles – Planetarium show for the Museum of Natural History, demonstrating the life cycle of stars (After Effects)
2016
Pushke Exhibit – Photogrammetry scanning of the Frankel Center for Judaic Studies’ Pushke Collection (Photoscan / Zbrush / Mudbox)
VR Breathing App – Model creation and animation for a VR breathing app for Oculus Rift (Oculus Rift / 3D Studio Max)
Anatomy of Dancers – The application & cleaning of Mocap data onto a 3D anatomical model (Maya / Motionbuilder)
Eye Injection Medical Device – Worked with student artists to generate 3D models & animations of device prototype (3D Studio Max / Realflow)
Brain Activation in Hololens – Generating of a brain model for viewing patient pain from within the Microsoft Hololens (Zbrush / Hololens)
Prototyping Jaw Surgery with Virtual Reality – Model extraction from patient MRI data, model segmentation/deformation to allow the manipulation of patient bones when practicing jaw surgeries. (3D Studio Max / Zbrush / Slicer / Meshmixer)
Xplore Engineering 2016 – Summer camp for children of Engineering alumni, where they are taught 3D modeling and 3D printing. (3D Studio Max)
Photogrammetry for Architecture Thesis – Scanning cave-like structures for use in Architecture (Photoscan / Zbrush)
Photogrammetry of Annie – Photogrammetry scanning of student for holographic display (Photoscan / Mudbox)
ArtDes 240 Course Instruction – Lecturer for 3D Modeling & Animation course for Art & Design (3D Studio Max / Photoshop / Mudbox / VR CAVE)
Ancient Villa of Oplontis, Kelsey Museum: Further refinement of the Oplontis 3D environment, as part of the Kelsey Museum’s traveling exhibit: Leisure & Luxury in the Age of Nero. Included the creation of VR reconstructions from the era under the advisement of the curator, the creation of panoramic viewers developed for tablet devices, and VR environments/sculptures optimized for viewing in Oculus Rift. (3D Studio Max / Zbrush)
Photogrammetry for ArtDes 217 – Photogrammetry scanning of students for Frabrication: Bits & Atoms course. (Photoscan)
Photogrammetry for Life-Size Sculpture – Photogrammetry of human for life-size CNC routed foam sculpture. (Photoscan / Zbrush)
Photogrammetry of Women in History: AR Installation - Photogrammetry of actresses in civil war clothing, intended to be paired alongside existing sculptures throughout Detroit for a planned art installation using the Microsoft Hololens (Hololens / 3D Studio Max / Photoscan / Unity)
Photogrammetry for UARTS 150 – Photogrammetry scanning of 80 students for paper craft artworks and armatures. (Photoscan)
Photogrammetry for ArtDes 217 – Photogrammetry scanning of 20 students to create paper craft costumes. (Photoscan / Pepakura)
Visualizations for Research Proposals – Mentoring student visualization artists in content creation (Photoshop / Illustrator)
Photogrammetry for MSE 489 – Students using photogrammetry for facial scanning to develop a “dry-eye shield”. (Photoscan)
Photogrammetry for ARCH 333 – Students using photogrammetry to reduce objects to quarter inch scale. (Photoscan)
Digital Preservation for Museums in India – Mentoring Fullbright Scholar / Ancient Indian History & Archaeology student on the process of photogrammetry for scanning ancient artifacts for use in museums throughout India. (Photoscan)
NASA Proposal for Prof. Aaron Ridley – Figures for Prof. Aaron Ridley’s NASA proposal involving the aurora borealis. (3D Studio Max / Photoshop)
Photogrammetry for BAJA Racing Team – Scanning driver using photogrammetry to analyze ergonomics (Photoscan)
Photogrammetry for Sleep Apnea Mask – Assisting a student researcher with facial scanning for the creation of a sleep apnea mask. (Photoscan)
Photogrammetry for Radiation Detection – Assisting graduate student 3D scanning environments (Photoscan)
Recreating Blocks for Typography through 3D Printing - Recreating lost typography blocks using Zbrush alphas and 3D printing (Zbrush)
2017
Photogrammetry for ARCH 507 – Photogrammetry for documenting & reconstructing derelict buildings throughout Detroit. (Photoscan)
Photogrammetry for Projection Mapping – Photogrammetry of faces 3D printed for use with projection mapping. (Photoscan / Zbrush)
ENTR 390 Course Instruction – Lecturer for Center for Entrepreneurship VR Lab. (3D Studio Max / Unreal / Oculus Rift / VR CAVE / Hololens)
Acupressure App – Overseeing student artists and programmers on the creation of an Acupressure app (Photoshop)
Photogrammetry for ARCH 509: “Funny Thing” – 3D scanning of students for character animations (Photoscan / Topogun)
Photogrammetry of Rachel: 3D scanning student for 3D printing miniatures (Photoscan / Zbrush)
Augmented Reality for Exercise & Physical Rehabilitation: Visualization for augmented reality to track a user’s range of motion. (Hololens)
Visualizations for Architectural Lighting – Animations demonstrating lighting conditions as they affect the hand-eye coordination of players in the Michigan Stadium (After Effects)
Visualizations for Sun-Blocking Technology – Visualizations for sun-blocking technology (3D Studio Max)
Visualizations for Sound Proofing Technology - Visualizations demonstrating sound proofing technology (3D Studio Max)